Spite: Seeds of Corruption

Spite was the first game project for us in the Technical Artist course at The Game Assembly. It was developed over 14 weeks half-time using a in-house engine developed during the project. This project gave us the challenge of developing a game in a engine that was being made while we were making the game. For this project my main responsibilities were to create shaders and effects using HLSL.

About The Project

​Year: 2020

Reference Game: Diablo 3
Project Length: 14 Weeks half-time

Genre Hack & Slash
Game Engine: In-house Engine
Platform: PC

Team: Hot Spring Monkeys


  • Healthbar shader

  • Water & Fire shaders

  • Player & Enemy effects

  • Vignette

  • General Polish

  • Mouse Indicators